Group exhibition: Imagining a Park
群展:造公園

Presented by: Taipei Fine Arts Museum

Curated by WANG Wei-Ting

Exhibition date: 2026/03/28 - 2026/08/30

Artists: SHIH Meng-hsin, WU Tsan-Cheng, LEE Yuk-ki, MingBaï Lab, NI Xiang, CHEN Zi-yin, CHEN Wan-Jen, YANG Yu-Chiao, HSIAO Sheng-Chien
臺北市立美術館呈獻

王瑋婷策展

展覽日期: 2026年3月 28日 - 8月30日

參展藝術家:石孟鑫、吳燦政、李鈺淇、明白實驗所、倪祥、陳姿尹、陳萬仁、楊雨樵、蕭聖健



When a child enters a park, a process of curious exploration quietly unfolds. From the winding lines of gravel paths and the sound and feeling of stepping on stones, to the discovery of a snail or uniquely shaped leaf, minute yet distinctive experiences all draw children’s shifting attention and spark questions and imagination. Yet play is itself an important part of learning and creativity. As children, we play games and build dreams in the park, imagining the slide is a mountain or the swings are flying machines. As we get older, the park becomes a place to stroll, rest, meet up, and say goodbye. These seemingly ordinary yet profound experiences not only shape our sensibilities but also subtly influence our understanding of life and the city. A park is a vessel for the imagination as well as a familiar and ever-changing public sphere.

The educational program began with the concept “park reverie” to explore the interplay between shape and imagination, and between publicness and interactivity. Viewers are invited to explore Yuanshan through interactive artworks, installations, and sensory experiences, starting from its history and extending to the three sub-themes of form, natural features, and public character. Through these themes, participants learn to observe daily life, understand history, connect with nature, and imagine a future urban landscape, while also considering the nature of public space and solving problems with imagination.
當孩子踏進公園時,一段充滿好奇的探索便悄然展開。從磨石子路的蜿蜒線條、鋪石踩踏的觸感與聲音,到發現一隻蝸牛、或一片形狀奇特的葉子,這些細瑣卻鮮明的經驗,都是吸引孩子目光停留的瞬間,開啟一個問題或想像的起點。然而,遊戲正是啟動學習與創造力的重要過程:小時候,我們會在公園裡嬉戲遊玩、築夢,將溜滑梯變成山岳、盪鞦韆化作飛行的起點。隨著年齡增長,公園成為我們散步、休憩、相遇或分離的場域。這些看似日常卻深刻的經驗,不僅形塑了個人的感受力,也潛移默化地影響我們對城市與生活的理解。公園既是一個想像的容器,也是熟悉卻不斷變化的公共性舞台。

本次教育計畫以一座「公園的奇想」為起點,探索形狀與想像、公共性與互動的交織。我們邀請觀者透過互動作品、裝置與感官體驗,從圓山的歷史出發,延伸至造型、自然、公共性三大面向。藉由三個子題,參與者得以在探索中學習如何觀察日常、理解歷史、連結自然,並進一步想像未來的城市景觀:去思考「什麼是公共空間」,並嘗試以「想像力解決問題」。





In the exhibition Imagining a Park at Taipei Fine Arts Museum, Park Voyage is reimagined as a three-channel animation installation embedded within a playground structure, extending the moving image into physical space. Originally conceived as an animated journey through an imagined park, the work explores how movement, memory, and perception shape our experience
of place.

As the animated sequences unfold across different screens, viewers encounter the work through their own movement around the installation. The spatial arrangement echoes the experience of
wandering through a park, where attention shifts between paths, encounters, and fragments of the surrounding environment. Through this expanded form, Park Voyage approaches the park not
simply as a setting, but as a lived and imagined space continually reshaped through movement, play, memory, and perception.
在台北市立美術館的《造公園》展覽中,《遊・樂・園》被重新詮釋為一組嵌入遊樂場結構中的三頻道動畫裝置,將動態影像延伸至實體空間。這件作品最初構思為一場穿越想像中公園的動畫之旅,旨在探討運動、記憶與感知如何形塑我們
對場所的體驗。

隨著動畫片段在不同螢幕上逐一呈現,觀眾透過在裝置藝術周圍的移動來體驗這件作品。這種空間佈局呼應了漫步公園的體驗——注意力在小徑、邂逅以及周遭環境的片段之間來回游移。透過這種擴展的形式,《遊・樂・園》將公園視為不僅僅是一個場景,更是一個透過移動、遊戲、記憶與感知而不斷重塑的、既被親身經歷又被想像的空間。